12 Steps for Creating Your Own Successful Blended Learning Project
The
experiences made by member companies show that there is no such thing
as the perfect approach towards a successful blended learning
arrangement. There are no two projects, customers or participants that
are exactly the same. However, the following twelve steps may serve as
a guideline to help you stay on course when designing and implementing
your own blended learning project.
Our 12-Step Programme
Step 1:
As
in the development of any training measure, co-operate with your
customer to collect information on target group, extent, rough contents
and organisational structure of the arrangement envisaged. In this
stage, also find out and record all details concerning the setting the
learners will be confronted with.
Step 2:
Define and factualize the exact learning goals by asking the following questions:
- What kind of knowledge shall the participants acquire during the training?
- How much time is scheduled and needed for this purpose?
- What are the financial resources available?
- Do both the setting and the priority given to the course facilitate independent learning by the participants?
- What has to be done or changed in order to optimize the setting?
These
questions must, in all cases, be discussed with the customer, and the
answers given must be laid down in writing and mutually confirmed. The
conception of the training must not start before having completed this
step.
Step 3:
On
the basis of the data obtained and the educational goals set forth by
the customer, split up subject matter contents into individual units
and sub-units. When doing so, make sure each individual unit may serve
as a stand-alone module and is aimed at a clearly defined educational
goal. The scope of each individual unit depends on its contents, and
both theoretical knowledge and personal action competence classify as
possible goals.
Step 4:
After
defining the individual units, establish a course of action, i.e.
identify the methods and activities best suited for reaching the goals
set for each of the modules in question, and decide which are the
optimum ways of assisting the participants in the learning process.
In
this stage, it is advisable not yet to think about whether the contents
are better transferred by e-learning methods or during face-to-face
sessions.
Step 5:
Design
an appropriate transfer strategy. In order to do so, ask yourself what
is needed before, during and after the work on each individual learning
unit to make sure the participants will be able to put the skills
and/or knowledge acquired to practical use.
In which areas of their lives will the participants use their learnings and which path will they follow when doing so?
This
step is extremely important since – especially where trainings in a
business setting are concerned – a failure to transfer the newly
acquired knowledge and/or skills into practice means a lack of return
on investment for the customer. No quantifiable advantages may be
gained from such an education effort.
Step 6:
Develop an evaluation strategy for measuring the efficiency of your training.
As
a general rule, the contents designed should be evaluated by
professional trainers specializing in the field. Do not start working
on the details before having obtained this feedback.
In large-scale projects, course contents should, in addition, be evaluated by a test group.
The evaluation strategy should provide answers concerning the measurability of
- training results,
- transfer rate,
- participant feedback.
The
evaluation strategy should be agreed upon with the customer or at least
be communicated to him. In this way, he will know that the desired
effects of the training measure developed will actually be reached.
Step 7:
Identify and list all relevant paperwork, documents and training materials already in existence.
In
this step, existing paperwork, documents, concepts etc. for each
individual learning unit will be collected and viewed to make sure the
wheel will not be reinvented for the second or third time. Both
traditional and electronic media matching the contents of the learning
modules are to be taken into consideration. In this context, any
external sources accessible, e.g. materials provided by Content
Partners or researched in the Internet, should also be checked for
suitability.
Step 8:
Organize
research results. All materials found are to be assigned to their
respective learning units. At this stage, it remains as yet undecided
which media or methods will be used in the final training.
Check whether for any of the learning units in your project there is a total or partial lack of source materials.
The
aim of this analysis is to gain a clear view on the percentage of
materials that can either be re-used or have to be newly developed
specifically for this project.
Step 9:
Decide
on the learning methods and resources to be applied in your project.
Only at this stage, you will decide which learning units or parts of
units are best to be conveyed in a traditional setting, made available
in electronic form, or be dealt with in virtual or real-life working
groups.
For an easier decision on which contents are suitable for e-learning, please refer to the following practical guidelines:
Contents well adapted for e-learning purposes:
Knowledge
of facts and rules within the context of practical matters and problem
solution processes are easily conveyed through e-learning methods.
Activities
and/or decisions hard to be carried out in practice, e.g. those that
cannot be translated into action because this is either impossible or
there are dramatic consequences to be expected, offer themselves for
simulation by means of e-learning resources.
Processes or
activities that cannot be observed in real life because they are either
to slow or to fast or take place in inaccessible location are also
ideally suited for simulation in an e-learning context.
Contents less suitable for e-learning purposes:
Motor
skills, e.g. activities depending on the smoothness and accuracy of
human movements that are impossible to demonstrate or describe in a
theoretical way are unsuited for e-learning purposes.
Social
interaction skills defining human behaviour in various surroundings
influenced by situation-dependent social factors and nonverbal
communication are suitable for e-learning on a limited scale only.
The
same applies to language skills like correct pronunciation, intonation,
language melody, use of idioms and grammar in communication settings.
In
step 9, the description of learning units is thus completed by
information on types of resources and methods to be used. The type of
setting as assessed in step 1 also plays a role in this context, given
the fact that learning circumstances differ from company to company.
Accordingly, there is a need to adapt the learning resources chosen to
the setting found in the respective environment. At the end of this
step, you should hold in hands a blended learning matrix showing the
entire qualification measure including contents, methods and media
involved.
Step 10:
Calculate
development time and cost. After having decided on the methods and
media to be used and under consideration of the materials already at
hand, the time and cost involved in the development of learning
resources needed for the training must be estimated. The computation
results obtained must either be authorized by the customer or
cross-checked with the project budget. In case of need, the degree of
multimedia sophistication desired must be reduced to meet budget
requirements.
Step 11:
Develop all documents, e-contents and other blending learning resouces required.
This
step is dedicated not only to the design of any documents and
e-contents needed, but also to provide a practical framework for the
project as a whole. In order to do so, the different documents and
e-contents are placed into context, and if necessary either
supplemented or shortened to make them fit exactly into the learning
units. In this stage, special care is taken to mutually adapt
e-contents and written documentation.
In this phase a trainer
& tutor guidebook is prepared, describing the methods and
interfaces between different resources. Also in this context, the
support structure for the participants is designed.
Step 12:
Carry
out a final check of your blended learning course. The entire training
including concepts, contents, media and resources, examples and methods
are examined by a team of experts to check continuity and design logic.
If required, any necessary design changes are made before presenting
the training concept to the customer and giving final release.
This
procedure shows that planning and designing a blended learning
educational tool goes far beyond the mere production of a training
course with a greater or lesser degree of multimediality and its
publication on a web server.
The main issue is to solve a
didactical problem, and in this context multimedia resources are no
defining constituent, but mere parts of a possible solution.